Astrophel: What Was |
Before Astrophel there came. Trynth. A 1st generation desktop Space Strategy Game. Though Astrophel is programmed in a different language, for a different version of RiscOS, and with different ideas in mind, Trynth was an important stepping stone.
Trynth |
This game is inspried by the experiences of writing an earlier Space Strategy Game for the Archimedes, Trynth. This is a desktop game, based around the notion of having a simple underlying system, with the complexity of the game coming from a large number of opposing sides. Up to fifteen sides can be handled, with as many human players as you like, with the rest of the sides filled up by a range of different computer players.
Trynth promoted this structural simplicity, with a good user interface. The playing area consists of a number of 'planets'. Each with a certain level of production. Each turn this prodution increases, and a related number of ships are automatically constructed. There is a single type of ship. Players initially start with one planet. All excess planets all termed neutral, with a random number of defensive ships. To take over a planet, a player sends a number of their ships to the desired planet, and battle commences.
The game contains a number of problems though. Firstly the interface is a little unintuitive at early stages. Also a number of windows could be merged together to reduce the screen real estate needed.
Stronger computer players are needed.
Alliances between sides would be a very important feature, unfortunately that was not implemented.
As a result the game gets boring rather too soon, unless a number of humans are playing. There is scope for improvement.
Trynth is Shareware, though a fully operating version can be obtained from me by sending a 800k disc, and return postage. Registering costs 5 pounds. Hurry you could be the first :-) I am also open to other offers?
Includes German translation courtesy of Olaf Rumnow. Thanks
https://www.dgjones.info/ | david_jones@dgjones.info |