Astrophel

Astrophel was born out of my experience writing Trynth, a desktop space strategy game. After writing this turn based multiplayer game I was inspired to try something significantly more adventurous. Astrophel was developed for RiscOS3.1 in assembly. After a couple of months I keeled over with a tiny demo, a galaxy of ideas and 10,000 lines of code and I still hand't really got anywhere! Still I picked up some of the beauties of assembly programming from the whole experience.

What Is A manual of sorts from the time of the last release.
Whats Near Upcoming in the next release :-)
What Was History which lead me to developing Astrophel
What Will The big Astrophel plan.
IO Initial incomplete jottings on the OO control linking system used.
Versions Cacophany of micro releases as I staggered through development.
astrophel.arc 0.27 (12-Aug-94) 60k Archimedes Spark distribution file

https://www.dgjones.info/ david_jones@dgjones.info