Astrophel |
Astrophel was born out of my experience writing Trynth, a desktop space strategy game. After writing this turn based multiplayer game I was inspired to try something significantly more adventurous. Astrophel was developed for RiscOS3.1 in assembly. After a couple of months I keeled over with a tiny demo, a galaxy of ideas and 10,000 lines of code and I still hand't really got anywhere! Still I picked up some of the beauties of assembly programming from the whole experience.
What Is | A manual of sorts from the time of the last release. |
Whats Near | Upcoming in the next release :-) |
What Was | History which lead me to developing Astrophel |
What Will | The big Astrophel plan. |
IO | Initial incomplete jottings on the OO control linking system used. |
Versions | Cacophany of micro releases as I staggered through development. |
astrophel.arc | 0.27 (12-Aug-94) 60k Archimedes Spark distribution file |
https://www.dgjones.info/ | david_jones@dgjones.info |