Code Catacomb |
The resting place of a number of odds and ends that I have programmed in the past, mostly on the Acorn Archimedes. I have supplied the distribution file and have htmled all the existing documentation in a pretty mechanical fashion, I haven't tried to tidy any of it up like I probably should have. I'm no mortician, so if it went out a wreck, that's the way it's stayed.
Browsing over the contents, things certainly seemed to have aged more gracefully in my memory versus the display I have put on.
Astrophel | Prototype desktop space strategy game, ahead of its time and my then ability. Still sports some interesting ideas. |
Gambara | Simple tool for relaying current context of mouse pointer. |
Funky IconZ2 | Fun tool to replace task icon with an animated icon |
InfoBar | Low weight display of useful data on desktop. |
Over Filer | UI improvements to filer icons |
Searcher | Throwaway multi files test searcher |
Trynth | Multiuser turn based desktop space strategy game. |
Genetic Trynth | Attempt to generate computer players for Trynth using Genetic Programming techniques. |
Regrettably I have also lost a few of my other older projects. Converting Little Smalltalk to RiscOS was probably the largest project I undertook, taking the command line based LST, and adapting it to use the RiscOS windows and make the core libraries/compiler/vm more like Smalltalk-80. I'm sure it would stink if I ever found the damned disk with it on, still I enjoyed it, though not the performance on my machine... A Neural Network simulator with nice programmable UI that I once hoped could struggle on to be a commercial product. No such luck. The last missing program I can remember was a desktop pinboard which you could shrink windows down to icons on, have multiple desktops, etc. The nice feature was that the iconified windows used a shrunk down version of the windows appearance at the time of iconification.
https://www.dgjones.info/ | david_jones@dgjones.info |