Multiplayer turn based space strategy game developed in BBC BASIC for the Acorn Archimedes in 1994.
Created initially as my project work for the Expert Systems course in university, it evolved into quite a comprehensive game give the limited mechanics. Over time I have used it as a test bed for experimenting with some simple AI techniques for generating computer players. There was also a prototype in Microsofts DirectX of a real-time version of Trynth, which included extended game mechanics.
0.23 (15-June-1994) 53k Archimedes distribution file